Tuesday, May 5, 2015

2015 Spring Final


For our final, we combined all that we have learned in the past two semesters to create one single composition.


We did extensive Roto work.

Created a Camera Track and then exported it into Maya to track our 3D environment. From there, we added 3D cards in Nuke to create even more depth and realism to our composition. Additionally, we rendered the 3D environment using VRay with several passes in order to get a lighting realistic enough for the slate.


And finally the breakdown,