Tuesday, May 5, 2015

2015 Spring Final


For our final, we combined all that we have learned in the past two semesters to create one single composition.


We did extensive Roto work.

Created a Camera Track and then exported it into Maya to track our 3D environment. From there, we added 3D cards in Nuke to create even more depth and realism to our composition. Additionally, we rendered the 3D environment using VRay with several passes in order to get a lighting realistic enough for the slate.


And finally the breakdown,

Monday, November 17, 2014

Sin City Project FINALE

Below is our final product of our Sin City project. I was a lot of hard work, but it was a huge opportunity to learn how powerful Nuke really is.




Monday, October 20, 2014

Sin City Project!

For this next project, we were asked to work in groups and pick a scene from Frank Miller's "Sin City" to recreate.



My group and I selected the following scene:


And below is our environment created in Maya.


Monday, October 13, 2014

Renewed Tracking!

Below is my new poster,the breakdown shot and the final shot..







Recreating Breaking Bad

For our next project, we took well-known movies or TV shows, and recreated them to the best of our abilities. We worked in groups for this one. I loved the project, however, I could not put as much into it as I had hoped because of personal reasons. Below is the compilation of my team and mine's hard work followed by the screen-cap of my workstation during color correction, the Original image enlarged and my color corrected image below.






Seasonal Change

My first encounter with Nuke.

The below is the in class project we built, Followed by a screenshot of my workstation when I tried it on my own, and finally, the end product.